JUNKLAB | STUDIO, GAME AND ENGINE INFORMATION October 2026 STUDIO DESCRIPTION Junklab is an independent Australian studio making games, interactive websites and creative technology. We bring design, engineering and experimentation together to turn ambitious ideas into things people can play, explore and use. Alongside client projects, we’re developing our own games, including Red Skies at Dawn and Perianth. We’re also building Junklab Engine, a modular WebGPU engine with visual tools for creating interactive worlds. From early prototypes to custom digital experiences, we work with people and teams who have something interesting to make. SHORT DESCRIPTION Independent Australian studio. Games, interactive websites and creative technology. Ambitious ideas, made real. PERIANTH A botanical exploration game about discovering unusual plants, experimenting and getting to know a living world at your own pace. Status: In development. Platforms, release date and pricing: Not announced in this kit. Imagery: Plant-growth development prototype; not final release visuals. RED SKIES AT DAWN A first-person sailing adventure where peaceful passages can turn treacherous. Take the helm, trim your sails and read the changing sky. Find your rhythm on sunlit seas, then fight to keep your small boat under control as storms build and waves tower overhead. STATUS In development. Screenshots and gameplay footage show the storm demo. Weather mapping, course plotting and voyage progression are planned for the full game; they are not demonstrated in the current footage. Release date and price are not announced in this kit. MEDIA Six 1920 x 1080 PNG gameplay screenshots, cropped from the supplied capture without stretching. Official Gameplay Trailer: 60 seconds; includes the continuous submersion/resurfacing sequence, mast failure and wave approach. Official Cinematic Trailer: 90.57 seconds; the clean-language version retains the lightning strike. Website videos are 1280 x 720, 30 fps H.264/AAC copies optimised for delivery. Full-quality masters are available on request. Trailers contain lightning and flashing effects. Credit: Junklab. FACTS AND CONTACT Studio name: Junklab (not Junklab Games) Based in: Australia Services: Game development, interactive websites and creative technology Press, client and Engine licensing enquiries: hello@junklab.au Canonical website: https://junklab.au LinkedIn: https://www.linkedin.com/company/junklabgames/ Credit for supplied imagery and footage: Junklab JUNKLAB ENGINE A modular WebGPU engine with visual world-building tools, procedural terrain and rich environmental rendering. Built alongside Red Skies at Dawn, its first production project. Current features include direct WebGPU rendering, a visual world editor, sculptable terrain, procedural islands, vegetation scatter, material graphs, atmospheric and water rendering, camera flights, model animation, static collision queries and performance tools. Status: In active development. Feature inventory reviewed against version 0.72.3 on 16 October 2026. Requires WebGPU-capable hardware and a compatible browser. Environment rendering connects to each project's simulation and assets. See junklab-engine-facts.txt for details and capture credits. Product and licensing enquiries: https://junklab.au/engine or hello@junklab.au. IDENTITY USAGE Use the studio mark or wordmark independently; never combine them into a lockup. Junklab Engine has a separate modular E mark that may sit beside its product name. Preserve the supplied artwork. See brand-guide.md for the distinct studio and Engine identity rules.