Work with us / Australia & worldwide
Let’s make it real.
Bring an early idea or a project already underway. We help you find the next useful step and build something you can put to use.
Game development
Make it playable. Test a mechanic, build a prototype, or get hands-on help with the systems behind your game.
- Playable prototypes
- Gameplay systems
- Technical development
See our approach in Red Skies at Dawn and Perianth, our own games in development.
We also develop Junklab Engine, our modular WebGPU engine with visual tools for building interactive worlds.
Interactive websites
Make an impression. A distinctive website with a clear story, thoughtful interaction and an experience that works across screens.
- Creative websites
- WebGL & 3D
- Responsive interfaces
We consider structure, accessibility and performance alongside the visual design. Interaction should support the experience, not get in the way of it.
Creative technology
Make the unusual work. Custom tools, procedural systems and real-time experiments for ideas that need more than an off-the-shelf solution.
- Custom tools
- Procedural systems
- Technical experiments
Start with one important question to prove. We can build a focused experiment before you commit to the larger idea.
For a closer look at the technology we build, explore Junklab Engine’s rendering, procedural systems and visual editor.
Build with Junklab Engine.
Considering our engine for your game or interactive project? Explore its current features, then tell us about your team, target platforms and what you want to make. We’ll discuss whether it fits and the licensing opportunities available.
A clear first step.
Tell us what you’re making, who it’s for, and what you have so far. We’ll discuss the scope, technical approach, timing and budget before agreeing on the work.
You can start with a focused prototype, a defined project or hands-on help with something already in development. Based in Australia, working worldwide.